Tuesday, 25 September 2012

Derren Brown: The Game Show - 3 scene deconstruction


Scene 1 - Montage of clips about the programme

Camera Angles

  • Hidden cameras looking down (high angle shot) onto the main victim of the ‘game show’ shows how the camera and who’s behind the camera (the audience and production team) are more dominant and have overall control and authority over this man (the victim).



  •      Close up shots of Derren Brown telling the audience exactly what, how and why he is taking out this experiment and what it would imply are used. This gives the audience a clear idea of what they are watching and how they are involved. 




    Mise en Scene

  •             Every individual in the audience is wearing a
    white mask covering their faces. This adds to what Derren Brown suggested as ‘faceless’ and ‘anonymous’. It could also suggest that they are hiding their identity with a persona that they want to use but don’t want to be known as or get caught being.
  •       The white masks have connotations of angelic
    and innocence which juxtaposes the real reason they are wearing them (to hide their negative personalities).
  •             The black and blue colour scheme lighting has connotations of evil and danger whilst also giving a sense of mystery/enigma which relates to the idea of the ‘inner evil’ in every individual whilst asking the question of what negative extremes can a person lead to if they were ever in this situation.


     Sound
  •      Non-diegetic dialogue from Derren Brown telling the viewers, ‘Tonight’s experiment is about deindividuation, which is what happens when people become anonymous members of a crowd which allows them to behave in a way that goes against their moral code. It’s a large part of what turns normal people into internet bullies, rioters, football hooligans, and encourages TV reality show audiences to victimise contestants’.
  •       This statement would relate to our film as the audience of the reality show ‘Akeldama’ in our film. There would be a wide range of audience ages in the crowd watching the ‘death’ competition who play a large part in the production and workings of the competition. They decide what weapons and material go into the field where the ‘victims’ have to fight.
  •       While dialogue is heard, a subliminal music soundtrack of violins and string instruments are played which have a sympathetic feel to it whilst adding to the sense of drama and enigma.  




    Editing



  •      Referring to a clip of another reality TV programme (Big Brother), where a contestant was voted out and ‘booed’ by the audience which states that the audience can automatically be judgemental and demanding of a certain thing/person. This would relate greatly to our film in making the audience the ‘controller’ of the competition and the victims.
  •       The audience are also holding up signs with words on them to show how they feel and want to get their message across to the ‘victim’ and other members of the audience. 
  •      A focal shot which highlights the main victim
    from the rest of the scenery is used to give a
    clear identity of the man the audience is in
    control of. The editing technique draws him out from the rest of the background and
    automatically makes him centre of attention and the one to focus on. This would be ideal for our film to let the audience in the film know who they are voting and in control of themselves. 





     Scene 2 - Looking through victim's house live on TV

     Camera Angles


  •      A mid shot which shows Derren looking at the screen where the producer scavenges through the victim’s laundry. This notifies the audience that the people in the studio are watching the same thing as the audience at home.
  •       This shot also shows how the use of cameras and the media can be a direct and vast source to share a piece of information to millions of others instantly which portrays the media as a very powerful source.




    Mise en scene


  •       Derren Brown (the ‘host’ of the game show) is dressed in a black, formal suit which suggests that he is serious and
    business-like. This contrasts from the ‘victims’ and ‘audiences’ clothes of normal, casual clothing.
  •       It suggests that he has a dominant and important role in the TV show in which he is in control of both the victim and the
    audience. 







     Sound

  •      Diegetic dialogue from Derren Brown in the studio turns into non-diegetic when playing a live hidden camera video of the main victim while saying ‘Now, Chris has no idea that he is the star of my show or that everything that happens tonight is being filmed on hidden cameras. We have also got a camera and a producer in his flat’.
  •       This statement by Derren Brown gives the impression of ‘invasion of privacy’ of the victim being watched while the producer scavenges around the victims home looking for what would give ideas on the victims personality for example, in his laundry basket, on his computer and even smashing the victims TV for the audiences entertainment while cheers and claps are heard from the audience. 



     Editing

  •     The camera constantly cross cuts from the studio and the audiences reactions to the filming of the producer looking through the ‘victims’ house. 
  •      Tracking shot is used to follow the producer scavenging around the victim’s house looking for things while the audience ‘follows’. It is like a documentary, informing the audience all about this victim.
  •      This shot is also in hand held which also adds to the effect of someone (the audience) following him themselves. This gives a sense of realism.
  •      This shot also shows how the use of cameras and the media can be a direct and vast source to share a piece of information to millions of others instantly which portrays the media as a very powerful source.


      Scene 3- Audience power whilst voting

      Camera Angles


  •      This mid shot shows Derren Brown and a
    screen with the word ‘Results’ on it in the background. This is the outcome of the audience’s voting of what should happen out of two possible solutions (one good response and one bad response). The audience chose the negative choice every time as they thought it was more entertaining.
  •       In our film, the audience would vote for ideas to be put into the competition the audience choosing what 'obstacles' and 'weapons' that can be used in the ''competition''. The audience would also have control over the victim’s fate.

  •       The high angle shot of an individual in the audience shows that he is looking down at the remote control where he chooses one option: A or B. This gives the audience at home a clear idea of how the voting system works while giving a sense of realism. 






      Mise en scene


·    The screen shows a giant image of a mask which reminds the audience in the studio
and the audience at home that the mask is the main ‘logo’ and image of the whole programme. It suggests that everyone has the potential to be a different person and hide their identities.
·    The colour surrounding the mask on the screen is mostly red. Red has connotations of power, dominance, danger and destruction which is exactly what is portrayed by the audience in the programme. Having the red being surrounding the mask shows that the item that covers identity (for example, this could insinuate internet bullies behind a computer screen) is a personal danger to every individual.
·    The strobe lighting adds to the tension and serious of the programme. 



     Sound

  •      A non-diegetic voiceover is heard announcing what the question is and the possible answers that the audience can choose from. As this question is asked, the audience use their remote controls to select the answer they want. The voice over adds to the whole ‘game show’ genre.
  •       Diegetic dialogue from Derren Brown says ‘Audience, It’s time for you to take control so cast your votes now’. This suggests that even though the audience are the ones making the decision, Derren Brown is the one that has higher authority over them, telling them what to do and when.
  •       Diegetic dialogue is heard from Derren Brown announcing that ‘60% of you chose shoplifting as your answer’.
  •       As this is announced, a loud, diegetic chorus of ‘cheers’ and ‘claps’ are heard from the audience as they are happy with the result. While this is heard, I noticed that the lighting on the audience turned from blue to red which connotes power and evil.
  •       As the audience is casting their votes, an intense, countdown, drum roll sort of tune is played in the background which adds to the ‘game show’ genre. 



    Editing

  •     This shot shows the use of CGI in which a message box is shown to include results from the voting in which individuals in the audience had to chose what happens to the ‘victim’ which, in one question, asked ‘What do you want to happen to the man when he enters the shop’. The outcome of this was that the majority of the audience chose B – Framed for Shoplifting. This is the negative answer and adds to the fact that the audience does have overall power and control over what happens to the victim.
  •       The use of the CGI allows the audience at home to get a clearer, visual idea of the results and how they turned out. 









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