Tuesday, 9 October 2012

Poster Deconstruction: The Hunger Games (2011)

The Hunger Games (2012) - Film Poster



  • Tag line- “The world will be watching” creates idea of pressure, enormity of the ‘games’, hints at the plot.
  • Typography- Reflection of the colour of the flames in the pictures- it uses gold the connotations being of a prize, competition, winning. The connotations reflecting the idea f the “games” as within a game there is normally a winner and a loser.  It also ties in with the colour scheme of the rest of the poster which uses warm, fiery colours- possibly implying “the heat is on”, and the colours amber holding connotations of danger, warning conventional of the thriller genre.
  • Use of the word “hunger” seems primitive, as hunger is something anyone can feel- it suggests the games play on the basic needs of human life, suggesting a cruel twisted theme.
  • Layout- A close up shot of the main protagonist is used to fil the background- a close up on her face, and hand wielding a bow- gives hint at the storyline (as this is her chosen weapon in the film).  Half her face is illuminated whilst the other is in shadow possibly showing two sides to her personality?
  • The lighting of the picture is warm and the tones on Katniss (the protagonists) face are illuminated and golden playing on the connotations of victory and glory, and giving the poster a glamorous finish.
  • They have used as typical actress-  she is attractive, with flawless skin and makeup; however the weapon she is holding juxtaposes this innocent image of a typical teenage girl and suggests the edgy nature of the film as she holds a bow and arrow- a weapon of death. This subversion of common media images, is a technique used a lot in the film industry as it suggests the film is new and innovative making it appeal to a wider audience.
  • Also her facial expression directly gazes at the viewer following along the line of the arrow- as though it’s pointing directly at the audience giving the poster a slight feel of threat and making the protagonist appear imposing despite her gender and age.
  • At the bottom of the page is information about the film- and the release date; conventional for any film poster and (informative to the reader).


The Hunger games (2012) : Three scenes Deconstruction

A vital element of the storyline in this film is the idea of the public being “sick”; the film depicts the power the media has over the citizens of the twelve districts of the fictional city “Panem”.  In the opening of the film the mise en scene depicts (a rural village “district 12”) offering up two of their under eighteens as “tributes” to enter into the nationally aired television show “Hunger Games”. The idea of the Hunger game is an adapted form of survival of the fittest; each pair of tributes must kill to survive- whilst the citizens of Panem are forced to watch. The sole purpose of the games is to keep control of the outer districts of Panem, to prevent uprising and rebellion as the people have grown restless due to poverty and segregation of classes i.e. working or middle. Yet it disguises this warning by making the brutality a form of entertainment and allowing the public to feel a sense of ownership to the games as public support can help the tribute be provided with food and help with essentials, making them become involved.


The hunger games: Three Scenes deconstruction
Focusing on the theme- The public are sick and morbid fascination
Points to focus on-
“The public are sick”
·         Camera shots
·         Mise en scene
·         Editing
·         Sound
Deconstruction of my chosen scenes: The opening: Editing is used here to insert a series of speech;
  • I have selected this scene from the film which demonstrates this idea of “us” the public, being twisted.
  • The text is slowly enlarged; this is done to create emphasis, so that the audience will focus on the words, giving them more impact.
  • Layout- The simplicity of the plain black background and the clear typography- white font is also used to create emphasis and make sure that the words are read by the audience with clarity. The layout also makes the words seem like they have more weight; they appear similar to forms of legislation, this idea is also created by using the word “Treaty” as the word connotes law, a form of contract or a statute.  Another word used in the first line of text is “Treason” which connotes to audience a sense of danger, as historically “Treason” has always been one of the worst crimes- treason against the state.  The sentence structure is also short; giving it the power of a command or statements, yet again making it appear as a piece of law. The connotations of law are generally; something strict, necessary, respected so this gives further weight to the statement and infers that these are rules which are going to be of high importance during the games.
  • The simplicity of the text additionally takes away from the text any emotion, making the words seem clinical and cold, this could have been done to give a sense that the makers behind the games are also “cold” and “emotionless”.

  • In this piece of text the statements take a more biblical tone “in penance” connoting a sin or a serious error has occurred.
  •  It also says “shall offer up” the use of the word “shall” implying the act is not necessarily voluntary. Also, the use of this phrase gives a sense that these children are being used as a “sacrifice”, which is stereotypically a plot found within most thriller/horror movies.
  • “Reaping” is another word used, the connotations of reaping are collection tied closely to death, playing on the idea of the “Grim Reaper” who brings death, by taking souls to die. The use of this word effectively gives the audience a sinister impression at the opening of the film. Creating a sense of foreboding or fear at the beginning of the film is a common feature in the thriller genre. The film does this in a un conventional way; instead of using footage or sound (like the opening of ‘The Chainsaw massacre’) it uses no sound and instead creates an ominous feel through text.
  • Age- Is also important as it shows that the females and males being offered are children, which creates an un-ease with the audience as children connote innocence and naivety, yet in this sense they’re being used as “penance”.
  • Editing is used here to split the text; this is the first part of the statement to appear. This is done to create a dramatic pause giving the next statement more impact.
  • This last piece of text slowly enlarges till it is bigger than the previous line, stressing its message.
  • It informs the reader of the basic concept of “The Hunger Games” telling the audience that it they are designed to be watched “public arena” and also that the games are deadly “Fight to the Death.” Again the use of language is a key element, as there is no mise en scene to distract the audience’s attention.  Instead of using “Fight for Survival” which is more subtle, the word “Death” has been used connotations being high danger, fear, and blood- all conventional within a thriller.

The first scene: Where Katniss walks through her village to hunt for food in the woods.

  • Early into the film there is a montage of shots; the first shot represents the poverty of the district- showing tiny old houses- greying wood, and curtain less windows.
  • A long shot of a man perched on his rocking chair sucking on a bone- the use of props is important in this shot, as bones have been used to show the desperation, and extent of hunger (the behaviour of the man is animalistic- like a dog craving for a meal, and instantly identifies with the audience the starvation felt in District 12).
  • Another long shot shows a series of men walking to work- the use of costume; grey and white dusty, grimy overalls and hard hats are used to connote the idea that these are labouring men (actually coal miners).
  • The facial expressions of the workers are gloomy- suggesting their grudge against their harsh working conditions.
  • Props- each hold an empty still cup, symbolic of the lack of wealth in the area.
This scene is important in setting a background for katniss, showing the comparison between those “who have” and those “who don’t” – this use of juxtaposition is commonly exploited by film makers to create a sense of apathy within the audience.
The crowd betting on the games:
  •  Mise en scene: Use of costume is again important, a montage of medium shots, shows hundreds of characters; dressed in highly rich coloured clothing- purple, navy and oranges (are the most common).
             How does this link to the public being sick:
The idea of having children “fight to the death” is twisted and registers within a modern audience concern and disgust, as we view children as something to be protected. This feeling of vulgarity is heightened because it takes place in public, and is described as a “game”. Use of the word “game” again plays on the conventions of something innocent and this perception is inverted and warped because this game is about “killing” with “a lone victor” at the end.  Because these ideas appear so wrong to traditional “morals” it implies that those who are watching it “the public” must be twisted or “sick”. And this idea is satirised throughout the film, as it is taken to an extreme; using reality TV to broadcast killing and murder as a “sport” or a form of “entertainment”.

Sunday, 7 October 2012

Target Audience



Determining the target audience was an important part of the research and planning development. Context and plot of the film would have to successfully attract the set target audience.

The following are a list of films and how they attract their target audience: 




  • The Last House On The Left: This is a horror film with a slasher sub-genre which would not be suitable for young boys and girls but would be suitable for the target age range of 18-30. It would be mostly aimed at males as the graphics and violence in it would most likely attract this gender




  • Exam: This is a thriller film which would be suitable for males and females 15-30. It would not be suitable for people under the age of 15 because it involves explicit language and offensive actions.








  • Saw: This is a horror film that’s target audience would be 18+. It involves very explicit material and would not be suitable for anyone below the age of 18. This film would mostly target males because of the violence and graphics. 







  • The Hunger Games: This is a thriller/action film targeted at 12 – 25 both male and female. This is because the film has main protagonists of young adults. It may not be suitable for people below 12 as it is about people fighting to the death in a forced event. This film includes young romance which is also aimed at this specific target audience.






  • Arena: This is a thriller/action film targeted at a male audience because of the action, fighting and male protagonists. This is probably targeted at 18 – 30 because of the blood, language and explicit scenes.








Target Audience for our film: Akeldama

  • My research findings on thriller films show that, for this genre, the typical target audience age range would be from a minimum of 15, depending on the graphics and sub-genre. 
  • We have concluded that are target audience will be males and females 18-30 because, in our film, we want to include blood/gore, continuous weapon fighting and explosions. 











Arena (2011) trailer deconstruction



Camera Angles


  • The trailer opens showing a room full of modern/futuristic technology where the powerful, controlling game-makers are shown looking at big screens of the game of fighting to the death called the ‘Death Games’ and pressing buttons that are making the game go live on TV etc.
  • Having these characters shown right at the beginning of the film trailer, and the low angle shot looking up at them, shows that these are the most dominant, powerful and controlling characters in the film.
  • The low angle makes us (the audience) even seem less powerful than them. We are looking up to them and they are looking down on us. 

  • The shot of the game-makers cut to this shot is shown using a low angle again, looking up at a man within the ‘game’ ready to fight his battler (the enemy).
  • This shows the audience that he is very willing to take part as the determined and focused look on his face shows, with his weapons in between himself and the camera (the audience) telling the audience that this is a fearful character.

  • This over-the-shoulder shot shows a fan of the ‘Death Games’ looking down at his computer screen, and choosing a multiple-choice option on what he would like to see happen in the games.
  • This shows that the audience in the film are the ones also controlling the victims fate in the games giving the effect that the audience plays an important role choosing whether they like or dislike the victim.


  •       Close up shots are used to build up tension and allow the audience to see the victims emotions and expressions on their faces. In this shot, he is shouting out ‘Let me out!’ and we can see that he is tormented and trapped. 
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Mise en Scene

  • This shot shows and image of the screen that shows the percentages of what answers the public have chosen to happen to the victims: out of ‘Stay’ and ‘Kill’.
  • The choice of ‘Kill’ is shown highlighted in red which has connotations of death, destruction and fire which is exactly what is going to happen if the majority of the public vote for this answer.
  • The title of the show ‘Death Games’ is shown in white capital letters which reminds the audience exactly what the answers are for and intend to do. White juxtaposes the emotions and plot of the games as the colour has connotations of innocence.
  • There is a substantial difference in percentage between the two different answers the public has to choose from, where ‘Kill’ has the most popularity of 81%. This shows that the public are capable of using their dark side in order to be entertained, which relates to the fact that both the public and the media are controlling factors in everyday life. 


  • The game-makers are shown to be wearing very formal, done-up outfits as if they were going out to watch entertainment like a West-End show – which is what the ‘Death Games’ is mean to be portrayed as (in the entertainment industry).
  • Although their clothes are formal, they are very dark colours. Black has negative connotations of power, death and dominance which are exactly how these characters are portrayed as. 



  • In this shot, we can see that the victim and guards are in a, what looks like, a prison cell with plain grey brick walls with simple, dull lighting. This gives a sense of confined space and isolation with the outer-world and life in general.
  • The victim is in a dirty, off-green shirt and dull neutral coloured trousers. This shows that he is treated badly and dull colours suggest no happiness or freedom.
  • The guards are wearing black, padded suits which contrast with the victims clothing as they are more protected from harm. Black has connotations of death, destruction and harm which is exactly what the guards are aiming for with the victim.
  • The masks of the guards show that they are anonymous and can relate to the audience’s role in the film of anonymity and de-individuation

Sound

  • ‘We are going live in 3...2...1’ is the first dialogue we hear in the trailer. It changes from non-diegetic to diegetic dialogue which shows us who and where the voice is coming from. The line clearly suggests that victims who are fighting to survive are being recorded live for others entertainment.
  • Voice-over is used, saying, ‘in this virtual underground, fighters are captured, tortured are forced to fight for their lives’. This gives the audience a clear idea of what the film is about.
  • Diegetic subliminal sounds of technology buzzing ad clicking are heard which suggests that the whole film is about recording and filming other people and that there is a great use of technology.
  • Diegetic subliminal sounds of kicking thuds, punching thuds and weapon swinging are heard which suggests that action and fighting is the main ‘topic’ in the film. It will also attract the target audience of both genders (mostly males), ages 18 – 40.
  • A non-diegetic drum beat is played throughout the trailer, picking up speed as the trailer continues. This builds up tension and makes the audience more intrigued by what climax the shots and music is leading up to. It makes the audience want to watch more.
  • ‘It’s now time for the fanatics to vote’. This is a really good diegetic line to use as the word ‘fans’ is short for ‘fanatics’ which means obsessive enthusiasm for the live footage the audience in the film will be voting on.
  •  ‘We can make him fight, for us’. This is diegetically heard by one of the head game-makers who are forcing one of the victims who don’t want to fight, to fight for entertainment.

Editing

  • This is a montage used in the trailer, which shows moving images of victims fighting and being tortured and guards kicking doors and torturing the victims.
  • This has a major impact on the audience as the montage happens at a very fast pace showing different clips where the audience has to look and observe and quickly take in what is going on while being fascinated by the shots of different emotions in the victims and guards faces.

  •       This shot is shown near the end of the trailer, reaching its climax by showing this shot in slow motion. This emphasises to the audience that this is an action-packed film that is filled with fights and realistic stunts.
  •       It stresses the moment in time to show that it is an important part to the scene and is why it is focused on
  •        It adds drama and shows this fast-paced action to someone slow so the audience can really see what is going on. It has a large effect on the audience.

  •      Near the end of the trailer, shots are cut and interfered by a black background with the words ‘There is no greater battle’, ‘than the fight’, ‘for your life’. The separations of these text shots add tension and focus to the words and make the audience remember and take in what its saying. 
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  •      This is the point where the victim is in the arena and we can see that the background walls change into what looks like virtual world graphics. It is shown as if he was in an on line game and adds to the effect of the public controlling him and his actions against enemies. 

















Friday, 5 October 2012

Survey: Market Research


Survey Layout


  • This is our questionnaire that we made to collect quantitative and qualitative data in order to produce our film trailer to the best it can be to attract the target audience of 18-40 year old males and females.



  • To start off with, question 1 is a simple question that allows us to know exactly what percentage of our target audience like the film genre, Thriller. It is used as a control question to see actually how many people like the thriller genre and what other genres they liked that we could possibly include conventions of.
  • Question 2 is also used as a control question, to see how many people like the action sub-genre. We can also find out what other sub-cultures our target audience likes that we could possibly include parts of.
  • Question 3 is a straight forward question. We debated on whether or not we should include romance in our film to add a twist. This is an important question for us that we would like feedback on. 



  • Question 4 is a rating scale question. Participants have to rate 13 conventions of a thriller from 'Strongly like' to 'Strongly dislike'. This is a good question to use to find out exactly what would be useful and have the greatest effect on the audience if we used these things. 




  • Question 5 is also a rating scale question. We can find out exactly what sort of locations our target audience would like to see in a thriller film. This would be useful in determining where to film and what location will have the greatest effect on the audience.
  • Question 6 asks a multiple-choice question about the music in the trailer. This will give us a clear idea of what the majority of the people taking the survey would like to hear in a thriller trailer
  • Question 7 asks another multiple-choice question about how many victims the audience would like to see fight to the death in the trailer. It would give us a clear idea on how many actors/actresses are needed in order to satisfy the audience.



  • Question 8 is a multiple-choice question that is designed so that we can find out exactly what to put into the film trailer in order to have a big effect on the audience. 
  • Question 9 is an open question. We have used this to receive qualitative data on what catches the viewers attention when watching a film trailer. This is one of the most important questions as we can get an insight into what the participants specifically wants to see in the trailer in order to be attracted to and captivated by it.
  • Question 10 is our finishing question to find out if voice-overs are good to use in our trailer. A simple yes/no choice is much clearer in understanding whether the majority of the audience like to hear a voice-over in the trailer or not.

Link to our Survey Results


Thursday, 4 October 2012

Location 2 reasearch



Outside

  • The outside view of our third location is very gritty and run down. It is an events place located underneath London Bridge which is ideal as it is not far away.
  • The car park would make good camera shots if we were to use and is in a very confined space which could suggest that the ‘victims’ are trapped and isolated away.
  • The fact that there are also not many windows can suggest that the location is locked away and there is little air and escape, inside.
  • Although, we would have to film at a time where there are no cars in the car park which belong to the public.
  • The dull, brown bricks with overgrown plants and weeds add to the effect of an abandoned area in the middle of nowhere where no one has been there to clean it up. This would create a sense of realise give a sense of enigma as to what would be inside a place like this. 

Inside

  • This is a large, ruined, empty, derelict tunnel within the building. It looks like an underground mine and also gives the look of sewage tunnels. This suits our genre of a thriller/horror as the audience may find out what is lurking inside this creepy, disturbing and nightmarish place. 
  • A large tunnel separates into two smaller tunnels. These two tunnels have a great effect as both tunnels juxtapose each other, having contrasting lighting of a warm, orange colour and a cold, blue/white colour. This could make the audience ask the question of ‘which tunnel is the best to go down?’ and ‘what happens if you go down the wrong tunnel?’ and also gives the sense of a ‘right or wrong’ and ‘good or bad’ situation.
  • This location would be ideal for a hiding place for specific ‘victims’ in the film. It stimulates the audience to ask the question of what you will find down in each tunnel, creating a sense of enigma/mystery which would suit our genre choice of thriller/horror ideally.
  • This location includes a source of lighting in the tunnel which would be very helpful when it comes to filming. The light beams off particular sections of walls which would be perfect if we filmed a scene where a person is receding out from the darkness and into the light.
  • The walls seem to have an orange tint to it. This could be useful in our film as a horror scene because it gives the effect of fire, warmth and danger which fits in with our genre of a thriller/horror. 

  • This is another section inside the building. It looks like a film set itself which can be ideal as it has the look and feel of the sort of image we wanted to portray in our film.
  • This space includes many set-props including tables, chairs and pipes that would possibly be very useful in production to the filming.
  • This space could be used for action parts of our film where victims are fighting each other to the death, while blocking and hiding away from each other using the set-props.
  •  Each three windows have been graffiti on with the numbers 20, 17 and 21. This could be useful to use as a ‘countdown’ – having a time limit for winning the game.

  •       This is another area within the building. It can be portrayed as a bar or cafe which could be useful for our film if our ‘victims’ have a meeting for the ‘game’ they are going to play.
  •       The walls are painted in an orange/red colour which have connotations of fire, anger, danger and blood which fits our genre of thriller/horror perfectly.
  •       It would be a good atmosphere to portray at the beginning which will juxtapose what is about to happen to the victims in the upcoming scenes.
  •       The bar would be empty which indicates loneliness with a sense of eeriness and enigma within. 

Exam (2009) 3 scene deconstruction


Scene 1 – Invigilator talking about the exam

  • In this scene, the invigilator walks into the exam room where the participants are sitting to stand at the front and directly tell them exactly what, how and why this exam is happening. It gives the participants (and the audience) an insight into what the film is based on, while adding drama and seriousness to the scene.
  • It also adds tension and makes the audience want to see what happens next and find out how the participants answer the question to the exam. 

Camera Angles 


  • A close up shot of invigilators feet walking into the exam room creates tension and asks the question of who is this before we find out. It also suggests that this character is important and one to remember during the film.
  • The trail we take in order to finally see the invigilators face creates suspense that the audience feels to find out what the character looks like. 




  • Close up shots and extreme close up shots are used to show intense emotions and expressions between each characters and to involve the audience in their emotions to make them feel what the character is feeling.
  • A low angle shot is used to look up to the invigilator. This shows the audience that this man has full authority in the room, even making the audience look up to him themselves.  This shot shows that this character is grand and has the most dominance in the room.

  • The shot of the invigilator cuts to show the participants looking and listening to him (eye-line match shot). This shows us that there is direct contact between the invigilator and the participants. We can also see the emotions and expressions of determination clearly on the participants’ faces.




Mise en Scene


  • The exam room the protagonists are in is very dull with dim lighting except for small lights against the wall and directly above the exam paper. It gives a futuristic feel to it which suggests that this is not just any exam. It contrasts from a normal exam room where the room is normally full of light so that everything is clear.
  • The grey, metallic, steel-looking walls and floor give the look and feel of a prison cell in the middle of nowhere.
  • The protagonists are all wearing grey and black formal suits which suggest that they are middle-class – upper-class people who are in the room for one reason – to pass the exam. They are professional and have determined expressions on their faces. 


  • The invigilator is wearing a black, formal suit with a tie which suggests that he is serious and business-related.
  • Black has connotations of power and dominance but also dark and something to beware of. 





Sound

  • As the invigilator walks into the room, a non-diegetic, tense, eerie score music note is heard which, on its own, creates a sense of enigma asking the audience a question of what is this sound leading up to?. The sound could run parallel to the character (the invigilator) by suggesting that this character is eerie and mysterious, and should be one to be aware of.
  • As the score piece is heard, subliminal sounds of the invigilators footsteps are heard which adds to the tension and enigma of who this character might be.
  • The score piece, played by notes from wind instruments, is heard constantly throughout the invigilators dialogue, which tells us that what he says is important and could be fatal if not listened to.
  • Diegetic dialogue of the invigilator is then heard, saying, ‘I am the invigilator. Listen carefully to every word I say, there will be no repetition.’ This opening sentence is very dramatic and, while he is talking to the participants, the audience is taking in what he is saying very carefully too, as if we were in the room as participants ourselves.
  • ‘One last hurdle separates you from your goal’ – This diegetic statement is heard by the invigilator as he is walking through the exam room. This ‘last hurdle’ is the road to success or failure for the participants.
  • ‘The only rules in here are our rules’. This diegetic statement coming from the invigilator adds to the fact that this character is very powerful and dominant and plays a big part in controlling the following events in the film. 

 Editing

  • A tracking shot panning parallel to the direction the invigilators feet are travelling in.






  • This is followed by a crane shot looking up until we see the invigilators face. This answers our question of who this character is and what he looks like. The shot adds tension therefore allowing the audience remember the face.

  •       In this shot, the characters are shown in a line sitting at their desks but the front characters face is blurred out and the character closest to the camera is slightly blurred. This is to focus on the main characters so that the audience can instantly see their expressions.




    Scene 2 – Argument/rivalry between two characters taking the exam


  • This scene shows tension and rivalry between each character, especially 2 specific participants known as ‘Black’ and ‘White’.



Camera Angles

  • Close up shots are used to display the emotions and tension running through between each of the participants in the exam. This is shown particularly between 2 characters nick-named racist names of ‘Black’ and ‘White’. We see that ‘Black’ is very agitated by the way ‘White’ is acting and behaving. ‘White’ is very intolerant and looks like he loves to put on a dramatic show for the cameras in the room.  We can see the friction building between these two characters as the film continues which leads to a final fight at the end. 



Mise en Scene


  • The character ‘White’ is wearing a white, long-sleeved shirt with a stripy blue, black and white tie.
  • The innocent colour white juxtaposes/contrasts from his personality of devious and manipulative giving the sense to the audience that he is not all who he seems. 



  • The character ‘Black’ is wearing a light blue long-sleeved shirt which has connotations of softness, calm and intelligence which can relate to this character when we see his behaviour during the film.
  • He is wearing a black tie, which has connotations of power and formality yet evil and mystery. This could relate to this character as he is formal and calm but can turn and go against someone if he has to in order to get his point across. 

Sound

  • ‘And then there were five’ and ‘I’ve just narrowed down the field, so your odds improve’ are diegetic statements heard by one of the male participants (‘White’) talking to the others about why he just forced a participant to get themselves disqualified from the ‘competition’. The manipulative sentence instantly makes the audience feel a sense of dislike to this character because of his actions and intolerant behaviour. It sounds like he wants to put on a good show whilst win the ‘competition’ and be the last man standing.
  • ‘I don’t need your help. I think you’ll find that it’s you who needs my help’ – This diegetic statement is heard again, by the same male character that is very selfish and thinks he knows the question and answer. This adds to the audiences feelings of dislike towards this character and is one to be wary of in the film.
  • When one of the male participants, known as ‘Black’, asks the other male participant, known as ‘White’, what the question is, ‘White’ simply says, ‘why should I?’. ‘Blacks’ response to this is ‘because if you don’t, ill beat it out of you’. This diegetic threat is said in a brutally vicious way that has an effect of worry and anticipation from the audience about this character. This also suggests that when people desperately want something, they would do anything to get it. In this case, this is fighting to survive and answer the question to get the dream job.

Editing

  •  A close up shot of two other candidates looking on at the argument between ‘Black’ and ‘White’ is shown as one participant is blurred out with the other, closest to the screen, shown clearly the expressions of worry and determination on her face.

  • A tracking shot is used to pan one of the main characters in the scene ‘White’ while he is talking to the other, contrasting character, ‘Black’. This shot is used so that we can always follow what the character is doing and see his reaction and response to his rival character. 

Scene 3 – Fight between last remaining candidates

Camera Angles

  • A close up shot is used to identify the gun in the guard’s belt and make it the centre of attention. This is an eye-line match as we see the character ‘White’ turning his head to look at something, when we see this image of the guards gun. This shows the audience what the character is looking at and gives an insight into what he is thinking. 

  • The other character ‘Black’ realises that ‘White’ is looking at the gun and knows what he’s about to do. An over-the-shoulder shot is used to show a close up of ‘Black’s’ face to show his scared and worried expression (widened eyes).


  • A long shot showing both characters fighting to get the gun is shown so that the audience can get a wide view of what’s happening giving the audience a more detailed view of the pushing and hitting in order to get to the gun first. 



  • This high angle shot shows one character (‘White’) being pushing down to the floor in the fight. This angle shows that he is vulnerable and the character that pushed him down is the more dominant and has control over him which proves correct as the shot cuts to one of ‘Black’ holding the gun in ‘Whites’ direction. 
  • This juxtaposes from earlier on in the scene as ‘White’ seemed more powerful in that he was manipulative over other characters and claimed he knew the answer to the question. 




Mise en Scene


  • We see that, during the fight scene, ‘White’s’ clothing doesn't look as smart and formal as it did earlier in the film. We see that his shirt sleeves and tie are loose, and that he has only one shoe on. This indicates how their lives and personalities are changing in this one room and how it is all turning into a mess just so they can get the job they wanted.
  • As we can see, this candidate is still dressed formally and smart which juxtaposes from the other characters in the scene whose clothing is more loose and untidy. This shows that she is organised and calm throughout the entire time while others lose their sanity. 


     Sound

  • Diegetic dialogue is heard from two characters. ‘White’ states that ‘This test is the question, and the answer is us. We’re the answers’, when ‘Brown’ replies ‘Answers. Plural. If I recall, the invigilator said there is 1 answer. Singular.’ ‘White’ replies, ‘That’s right. One of us.’ At this point, as ‘White’ turns his head to face the guard with the gun, a tense, eerie, score music note played by wind instruments is heard. This builds up tension and grabs the audience’s attention to lead into a finale fight scene.
  • Diegetic dialogue of ‘Black’ saying ‘You wouldn’t dare’ when ‘White’ looks at the gun to use to shoot the other participants. When he says this, a score of an up-tempo, tense, drum beat is played as the participants’ race towards the gun and into a fight.
  • During the fight, subliminal sounds of sound effects of thudding, punching and pushing are heard which adds to the action and anger in the scene.
  •  As the two protagonists in the scene fight on the floor, the score music gets more intense and turns into a more up-tempo tribal drum beat which builds up tension and runs parallel with the action in the scene. 

Editing



  • A crane shot is used to scroll down from the guards face to his belt as if we are looking through the characters eyes searching the guard for the gun. We get a characters point of view in this section of the scene and know exactly what he is thinking when looking slyly at the gun in the guard’s belt.
  • A tracking shot following both participants running towards the gun in the guard’s belt is used as if we, the audience, are following them and trying the get the gun also. 




  • Another tracking shot is used, but this time, in the other characters eyes as a point-of-view shot. We see this while the shot keeps cutting to shots of ‘Black’ pointing a gun at ‘White’. The audience can see what ‘Black’ is looking at and we also see clear close ups of expressions on the protagonists faces.