Wednesday 24 October 2012

Mise en scene research-Weaponry


For our film trailer weapons are essential  props, as it is focusing on the idea of survival, and is an action/thriller trying to show the extremes of human nature, therefore will most likely contain scenes of violence and brutality.
The weapons we are considering are fire arms, blades, machetes etc.
In this blog post I’m looking at different types of blades and even items found in the shed that could be used as weaponry.
The first weapon that could be used is- a pitch fork.
The use of a pitch fork suggests to me the idea of desperation and gives a sense of gritty realism- as it is plausible that in a situation where you’re life is threatened that you could use even normal household objects in defence of yourself. 


Connotations of the pitch fork are interesting, as they are traditionally associated with the idea of hell or Satan, with the devil traditionally being drawn as a red demon who wields a pitch fork as an object of torture.   






This could work well for Alkedama as we can play on the pre-existing negative media image of a pitch fork. It will also be fees able to source a pitch fork, unlike some other weapons, so this would make the use of the weapon more practical for our group.

                                                                                                                                                                   
The next weapon- The traditional blade knife                                                                                                  

Blades have always been traditionally used  as a weapon in films, as it readily connotes an air of menace and danger. It is recognisably a weapon, unlike the pitch fork, and we can use a variety of blades. In the research i have done into films such as Arena and hunger games, blades have typically appeared as a choice of weapon- so using them will help us to in keep with convention. 


The character we were thinking to give this prop would be Eris as her character has a sadistic side, which would work well with this type of weaponry, as a blade being wield implies fatality and death, so use of this mise en scene will help reflect this aspect of her nature.

The third weapon- The Saw
 (Chainsaws, would be useful as the sound- a metallic, groaning type noise- instantly signals to audiences something threatening, and we could overlay this sound onto our film- connotations eerie, foreboding, imagery of violence is connected with the image of a chain saw).

(This type of saw, a Hacksaw, is the one used in the famous thriller/horror SAW and worked effectively in that film to create gruesome and un-comfortable scenes. It is also a less common type to use)

Saws are great weapons to use, as they could easily be found in a home, and if we are playing on the idea of our characters being so desperate they would use anything and everything to defend themselves, a saw is perfect. Saw's are traditionally a tool, but now have the media image of a dangerous weapon since modern films, such as SAW so we can exploit this new stereotype.



Akeldama audition tapes


Arena (2011): Three scenes deconstruction

 
The storyline of arena is similar to our own, as it also explores the concept of killing to survive and the idea of the public being sick. The plot is; their is a website called Death Games, which shows real fights for the death- the main protagonist David Lord looses his wife, and so ends up falling into alcoholism. When drinking in a bar, he picks up a woman, who tasers him and kidnaps him, he then is held captive and forced to kill others to survive. As the plot of this film, holds many similarities to our own film trailer I thought it would be a good source of inspiration, too look at how the film shows the idea's of brutality, violence and desperation- each elements we're hoping to depict.


First Scene chosen:

The first scene that is particularly relevant, is a scene showing the capture of the main protagonist David Lord, first waking up and realising he is trapped.

  • Mise en scene-
  • There is a chain around David's neck- the position dehumanises him, it is positioned like a colour the use of the chain connotes a lack of authority and power and reflects the idea that his life is now in the hands of his kidnappers. (Close up on protagonist below)
  • He pushes against the chain's resting his whole weight on his neck- shows his characters determination and strength to be free (traits which our film trailer will show).
  • Bars- Like prison bars, reflects idea of being trapped, caged again adding to the idea he is being dehumanised.
  • On the other side of the bars sits the woman who captured him- giving her a sense of authority- she is in charge now. A key shot showing this is this wide framed close up shot (below)
  • Her calm exterior (facial expression); reflecting she is used to this type of thing and she seems unbothered- suggests to the audience-she lacks morals.


  • Sound-
  • Metallic clang/bang noise of Davids chains as he struggles to free himself- furthers the idea of his captures strength.
  • Main female protagonists soft tone of voice- "Do you want me?" subverts the stereotype of violence being something macho, and shows how she still exploits her sexuality in such a high tension situation.
  • Growling noise coming from David- again using animistic behaviour, to reflect the lack of humanity within "Arena".
Second scene selected:

The second scene I've selected is the main fight scene, which shows the  brutality of the games, and is the part which relies most heavily on makeup and costume.

Mise en scene:
  • Weapons- Each character is forced to pick up a weapon- blades are provided and the weapons grow worse as the fights progress ending with nail guns and death by impalement.
  • Blood- heavy use of blood and gore- makeup has been used cleverly to show, deep skin wounds (for example one crossing over the main protagonist's right shoulder).
  • There is blood splatter on David's face reflecting his first kill- and loss of morality.



  • The style of the fight is oriental- playing on the traditional Korean/Japenese slasher format.
  • Costume- David and his opponent both wear traditional martial art style clothing.
  • This cleaner version changes as in another fight he is shown wearing traditional gladiator style dress- for example- leather breaches, and chest plate.


Third scene:
This scene i've selcted depicts the public watching the fights at home- adding to the idea that the public are sick.
  • Mise en scene-
  • Computer screen in high school  bedroom (shown in close up shot), suggests that college students are watching it.
  • The words "Death Games" appear on scream, and two male characters (un-named) high five each other shows their excitement for the game.
  • The two guys have invited all their friends to view the show and in the background (long shot) is a banner reading "DEATH GAMES" - implying their anticipation for the fight.
  • Cups of drinks, and food being passed around- similair to a viewing at a cinema shows the lack of care people have concerning the actual fighter's to them it is just 'entertainment'. We hope to explore this idea in Akeldama.
Sound-
  • Narrative- "This is gonna be sick!" two male characters, at computer screen suggests their enjoyment again.
  • Roar of excitement- loud noise, gives the idea of group mentality- they have all grown to enjoy the games, in comparrison to an earlier scene where two girls watching it seemed to be sickened by the blood an violence  (suggests this is becoming the norm).


Tuesday 23 October 2012

Woman In Black (2012) Poster deconstruction



  • The typography is very ghostly which relates to its horror genre. It is like chalk-esque fading white font which is immediately noticeable to the eye and provides a sense of eeriness and supernatural being to it.
  • The tagline asks ‘Do you believe in Ghosts?’ This gives a clear idea that the film is based on the supernatural and addresses the audience directly and makes the audience feel involved.
  • Well known actors name, Daniel Radcliff, is shown on the poster contrasting to the black background which makes the text stand out and attracts the actor’s fans.
  • The text has an eerie feel which suits the genre of the film. It is shown in white who is also ghostly. It is also shown in a light blue tint which insinuates negative connotations of cold and ice.
  • The same colours blue and white are merged into the colours of the main protagonists eye in the poster, which insinuates that this character may have some ghostly past in him too.
  • An obscure image of an eerie face is subliminally hidden and distorted in grainy monochrome colours. This adds a sense of enigma/mystery within the film. The face has dark circles in replace of eyes so we cannot see who or what this is which also adds to the enigma of the film.
  • Image of Daniel Radcliff shows direct eye contact with audience making them feel involved and shows he is a dominant character in the film. 



Terminator Salvation (2009) poster deconstruction


  • Plays on the conventions of the golden rule. The main image of the skull is in the middle, but upside down. This allows the audiences eyes to move and manoeuvre around the poster in order to come to grips with what the image actually is, whilst looking around at the whole poster taking in all the information such as the release date, the title and the actors in it.
  • The eyes of the skull are the main focus. The colour red is illuminated and lit up which is suggesting that the skull is ‘still alive’.
  • The red has negative connotations of danger, pain, death and destruction. The red contrasts to the overall background colour scheme of brown, black and cream – natural. This makes the red stand out and eye-catching to the audience, relating to the horror thriller genre.
  • The background illustrates a fight, destruction scene which gives away that the film is about action.  This imagery links to tagline ‘We fight back’ which also relates back to the genre of the film.
  • The typography is very metallic, robotic, futuristic and artificial. We can take this as inspiration as it would be a great look on our typography.
  • We can see thick, dark grey/brown smoke emerging from the mechanical works of the skull body, which relates back to the metallic/futuristic feel and industrialisation. This adds to the action of the film relating back to its genre. 



Editing research


  • The lengths of each shots/scenes in a thriller film determine the speed, pace and mood of the film. Short scenes indicate fast-paced, whereas long scenes indicate slow-paced.
  • Slow editing is mainly used in action thriller films to create a dramatic effect. It can create suspense and can build tension. It shows action shots in depth and in detail to the audience to see exactly what is going on and shows how the scene is so important.
  • Fast editing can also add drama and tension. Techniques such as time lapsing would speed up the continuity of the scene, insinuating time moving faster.


Pulp Fiction trailer:





  • In the Pulp Fiction trailer, there are numerous jump cuts used in order to show the different scenes within the film, whilst adding to the drama of the film. 

  •  Tracking shots are used to follow the footsteps of one of the characters in the film. This builds up tension and makes it look like the audience is following him, showing the he is a dominant, important character in the film. 





  • As seen here, text is put onto a black background using CGI. This is shown interfering in between two shots. This adds tension to the trailer, and makes the word get stuck in the audiences head whilst watching the rest of the trailer. 





  • The title shown at the end of the trailer is seen with the image flashing white when gun shots are heard. This is good to add to the effect of action and give away that the film is about guns, fighting and death. 





Editing Techniques that would be useful in our thriller trailer



  • Montages would be useful in our film trailer as it is the most used editing technique in all trailers. This is because they build up tension whilst using fast-paced music to build up the climax of the title and a final 1 second image.
  • Jump cuts would be useful to show the same image in a clip but from different camera angles, cutting to show different points of view.
  • Shot reverse shots would be useful to watch and listen to a conversation between two characters in the film, whilst getting a close reflection of the characters emotions and expressions.





How to: Explosions



Youtube Tutorial 1:




This tutorial shows us how to make a large popper/snapper bomb. It gives us an in-depth description, giving us details of what you need to be able to make one (such as tiny toy 'snapper bombs'), and how to assemble it together.
This has influenced us into making these for our film. Although it does not make an actual explosion that we want. this would still be great to use for subliminal sound in our film. The crack and pop sounds would be good to use in fight scenes adding to the effect and tension of the scene. 


Youtube Tutorial 2:



This tutorial gave us a better understanding of how to make real fire explosions. This type of explosion is just the right size for us to use in our film, therefore, would be a great addition to our film. This video gives us a step by step guide as to how to make it using binder clip, cinder block, a tube, a funnel and a coffee creamer.
This video has defiantly influenced us into practising and using this video as a guide to explosions.





Explosions using Windows Movie Maker (CGI):





This YouTube tutorial shows us how to create virtual explosions via Windows Movie Maker. This can be our alternative idea if we cannot produce a real version of one. It would give the same effect but more an intense explosion that we may not have been able to produce for safety reasons. 
This can be our backup idea if our real explosions do not work. It can also add to the explosions that may work on the day to make the scene more dramatic and action-packed. It would make the explosions seem bigger than they actually are which is great for us to use if needed.

The ‘jiggle’ effect is how to make the camera move and jolt while the ‘explosion’ is used. This YouTube video also gives a tutorial on how to make this ‘jiggle’ effect which would be great to add to our film for extra drama and tension. 














Costume research - women

it is important for the representation of the character that we chose the correct type of costume. I have looked in to the costumes used in similar films and have looked into the idea of uniforms or just normal clothes for the characters.


This is Emilia Burns in 'The condemned' in which prisoners fight it out for survival and freedom. Her costume has some traits we could replicate:

  • It is quite tight on the top half to show she is athletic 
  • The low cut top is used to make her look attractive but we could use a similar idea to show off wounds or bruises. We could also use this type of costume for our more feisty female roles as they will need to look more attractive. 
  • she is wearing practical combat trousers.
  • The trousers and top are both green - mimics the colours used in army uniforms.
  • She is wearing practical army boots. 
  • Her hair is down to emphasise her distress and her movements when running. It also shows she was not entirely prepared for the situation.

This is Devin Kelley in 'Chernobyl diaries' in which a group of tourists find that the site of Chernobyl is haunted. Her costume has some traits we could copy:

  • her top is loose but actually quite low cut.
  • She is wearing normal clothing - means that the audience believe this is just a normal person and we can relate to her more. 
  • Her hair is down (like the first example) and messy. 
  • she is wearing simple make up but enough to make her attractive.

 This is Katie Cassidy in 'Nightmare on Elm Street' from 2010 in which a man gets revenge on the children of his enemies by attacking them in their sleep. Her costume is simple but we could still take some aspects from it :

  • She is wearing a low cut and ver short night dress to make her look young and sexy - it also shows off her reasonably athletic frame. 
  • The white shows she is innocent and will also show off any injuries or dirt well.
  • Her hair is up in a loose ponytail - this has slightly fallen out to show she is distressed and has been running. 

Monday 22 October 2012

Costume research - men

To maintain a constant look for our trailer, controlling the appearance of our characters is vital. Costume tells us a lot about  character and is hugely important for the representation of the character. I need to look at other films with similar themes to ours to see how they use costume to show who our characters are. 


  • This shot from 'The Hunger Games' shows the costume of the character Peeta. He is part of the games and so is a perfect role to look at for our costumes as our characters will be in a similar situation. 
  • He is dressed in simple khaki combat trousers, a dark navy t-shirt and hiking boots. This a practical outfit designed to be suitable for the running and fighting involved in the film- he also has a black rucksack and black waterproof jacket at the beginning of the games. 
  • The make up is actually more important to the costume as that is what shows us he is actually doing something dangerous - with the dirt, blood and cuts - than the clothing. However the clothing is important as it shows us that this is just a normal person but, when shown with the other characters, we can see it is a sort of uniform. 
  • These shot show the main costumes in 'The Experiment' (2010) - the character '7' is in the top shot and the second image shows the clothes given to the prisoners to wear. The white vest worn by 7 ( he also is wearing the pale green/grey trousers given to the prisoners) makes him appear innocent and vulnerable - the amount of flesh on show makes him look even more vulnerable as well. 
  • The pale green of the prisoners uniform makes them look vulnerable and almost weak.
  • The loose fit also makes us see them as weak because it hides their muscles and makes them look small and thin.
  •  The number and, later, 7's shaved head is reminiscent of how prisoners looked in the holocaust.

  • This is a shot from 'Saw 4'. This costume is very simple - the man is wearing a relaxed shirt with a white t-shirt underneath. He is dressed like a normal/average man to allow the audience to relate to him - we can more easily believe he is just like us. 
  • The blood splatter is the only sign (obviously ignoring the glass tank on the mans head) from the costume that this is not a normal, average situation.  
  • The character is in pale colours - this is for two reasons : the first is that it shows the character as innocent and undeserving of what is happening and the second is so that the dirt and blood shows easily. 
  • The blood splatter across the white and grey shirt could be symbolic of how the character appears innocent but Saw knows what bad things he has done and is revealing them to taint his clean image. 

Sunday 21 October 2012

Make up Research - Fake wounds and injuries

Due to the film we are making the trailer and promotion for being a acton/thriller film with a lot of action involved in the narrative, it is important we know how to effectively use make up to create fake wounds and generally make it the effect of the 'games' on the characters look real. 

I have looked up some different ways of creating these effects but most of them looked over exaggerated and more suitable for halloween than a professional film. However some step by step tutorials I have found on Youtube have been really useful and show that making the injuries look real doesn't have to be expensive and laborious.

Below is a short tutorial made by BBC Blast on how to make a small wound that looks very realistic:


I really liked how simple this tutorial made the make up so I decided to look through the other videos by the same make up artist, I think his name is Gregory Vicks, and I found that he has made another tutorial for BBC blast that is really useful for making another wound we may need. 
Below is a tutorial for a fake burn - I think it could be interesting to try this with one of the characters as it would be a injury that would make the situation obviously more serious:


Character Representation - Clever woman

We have a character in our film who we would classify as the clever woman in the narrative. I have chosen to analyse the character of Evelyne Salt (played by Angelina Jolie) in the 2010 thriller 'Salt' as I think this character is what we would most need to base our character on as it is a very good representation of an intelligent woman. 

Below is the trailer for the movie released summer 2010:


Traits of Evelyne Salt we could use or replicate for our strong female character-

  • Authority - Salt is intelligent and uses this to show her control of the situation at the beginning especially and then again when she decides to use what she has learned to take control of the people who claim she is a spy. We could replicate this authorial role by simply making sure our character is confident and doesn't second guess themselves.
  • Athletic - our characters in the story have all been chosen to take part in the 'show' because they would put up a good fight. This means we need to replicate the ability to be active that Salt has in this film for our character to make sense. 
  • Appearance - Throughout the film, Salt always looks good and groomed. Obviously, part of this is due to it being Angelina Jolie playing the role and the directors didn't want the leading role to look bad, but it also reflects the need for control of the character. Controlling qualities are often linked to intelligence because of the self control and dedication required to achieve academic results and the mise en scene of 'Salt' is reflecting this trait in Salt's character. 
Sound -

  •  'I'm Evelyne Salt' - her unwavering and slightly patronising tone shows her confidence and intelligence - she sounds as if she is laughing at his claim and isn't unnerved by his assured tone.
  • 'Im innocent, someone is setting me up' - again the characters conviction and confident tone shows us that she is used to being listened to because she has something important, and worth listening to, to say. 

Friday 19 October 2012

Deconstruction: Saw Trailer (2004)

Trailer deconstruction looking at the film SAW:





  • Opening: Opens by zooming in on a medium shot of television screen with the jigsaw puppet saying, “I want to play a game…” The voice used is a man’s voice, but sounds as though a voice generator has been used, creating a deeper, and hoarse tone. Making the puppet figure appear more eerie, and mysterious.

  •  Mise en scene: Using the puppet plays on the connotations of childhood- a child’s toy; giving a sense of innocence and fun, however this is subverted as the puppet is being used in a way which is menacing and threatening.

  • The puppet’s face has extremely prominent cheek’s, and large, expression less, circular eyes giving it a twisted, deformed like quality. This tells the audience that this is not a children’s film, and creates a sense of foreboding, what kind of ‘game’?

  •  On the puppets cheeks are two red bulls eye symbols, using the conventional colour red connotes blood, gore and violence to the audience. The use of bulls eye symbols, suggests the idea of a ‘target’ being a feature in the film.

  • The message is shown on an old television, this gives the image a grainy appearance, which further distorts the puppets face, increasing the feeling of menace.

  • The television is propped on what appears to be a scratched wooden box, possibly suggesting that the message is not being screened in someone’s home. Creating an enigma, who’s watching this and where?

  •  On top of the television is what appears too be two images; enigmatic again, who or what of?



  • Following the medium shot is a montage of newspaper clippers run at high transition speed.
  • The newspaper clipping give information to the audience; informing them that a number of killings have taken place.
  •  And that Jigsaw is the nickname for a serial killer.
  • This gives information to the plot, stereotypically creating an enigma through using an unsolved crime case.
  • The idea of a serial killer connotes to the audience, danger and violence- building up suspense within the trailer.
  •  Voice over- “The jigsaw killer” is embedded over the top of the clippings, emphasising that jigsaw is a threat/danger.





  • After the montage, a slide has been edited in.
  • Typography: “IT’S HIS GAME” written in bold white lettering, the use of white holds connotations of innocence, purity and good which are being subverted in this context. This is a typical feature in the thriller/horror genre as there is something uncomfortable by creating evil where we expect there to be good.
  • The edges of the font are blurred, giving them a similar appearance to fog or smoke.
  • The background is mainly plain black, but in the bottom right corner is a white blur, like breath on glass, creates the feeling of being under surveillance.


  •  A long shot follows.
  • The shots is grainy quality; stolen from a surveillance camera?
  • Creates idea that Jigsaw is constantly watching- appearence of CCTV footage.
  • Audience: feel on edge.
  • Jump cuts to man on bathroom floor.
  • “Technically speaking, he’s not really a murderer, he never killed anyone. He finds ways for his victims, to kill themselves”-  Diegetic narrative creates a twist in the plot, audience now understand “Jigsaw” is more complex than first thought, he’s going to test his ‘victims’ and perhaps torture them.
  •  Gives more of an impression that ‘Jigsaw’ is cruel, and enjoys playing around with victims, is it more of a game to him?

 
  • Another long shot is used- of whom?
  • Costume is used here to make the character mysterious/enigmatic; the character sports a long black cape; which traditionally holds connotations of death or evil- the grim reaper in general media images is dressed in a black cloak, stooped over like in this picture

  • Mise en scene: There are industrial overhead lamps and wire fencing suggesting the location is an underground warehouse or car park.
  • Coming from behind the dark figure, is smoke or steam- furthering the sense of foreboding and tension as smoke connotes flame, and fury, which are traditionally linked to hell and retribution.

  • The voice of the jigsaw puppet is used in a voice over “Doctor Gordon” is he naming his next victim as following this is close-up shots on two middle aged men, one of which possibly being Dr Gordon?

  • A feeling of fear is created, heightened by the screen going to black out and the voice of Jigsaw “Let the games begin”. Signalling that the trailer is going to become more explicitly violent.
  • The sound also intensifies as another high-pitched scream is used.

 
  • A montage of horrific shots, showing what must be Jigsaw’s ‘games’ is used.

  •  (Above) is a close-up shot from the montage, the mise en scene depicts a young woman/girl, caught in some sort of mechanical head brace; connoting a form of torture.

  • The lighting used is a grey/greenish colour possibly using a gel, making the surroundings appear more gritty- technique found often in horror.

  • Placed over this shot is non-diegetic noise of a ticking clock, suggesting time is short, will she survive?

  • This is followed by a 180-degree rule, depicting a close up on a lamp and a dark interrogation type room- another place of torture.

  • The speed of this shot is rapid, giving a sense of disorientation and disequilibria.



  •  The montage is followed by another embedded slide, reading simply “SAW”.
  • Sound- Non-diegetic is used at the end to create a climax, with a shrill, distorted laugh being played over the name.

Thursday 18 October 2012

Film poster deconstruction: The last seven

The last seven film poster:


  • Mise in scene: uses of weapons and guns connote violence and death, gives the characters an aggressive impression and adds to an idea of bravado and power that the protagonists have.
  • Colour: the colours used are the typical reds and grey of  the thriller/action genre , use of such colours is effective in relaying the blood and gore involved in the film and it is likely we will use a similar colour scheme
  • Layout- Meduim shots of the main protoganist's have been layered at the top and bottom of the left hand side of the poster, this has the effect of drawing the viewers attention to this side of the poster.
  • On the other side of the poster is the title "THE LAST SEVEN" giving the name of the film and dragging the audiences attention to the other side of the poster, making the audience .
  • The middle close up shot of a man, shouting seems very primitive  due to his intense facial expression; his mouth is open wide as if he is roaring or shouting, this dramatic image placed right next to the text "THE LAST SEVEN" makes it appear almost as if the man is shouting the title of the film, making the words emphasised and emotive.
  • Also the faint text in the background, is written in typography which is small and slanted, suggesting a hand written note perhaps; this could be a possible hint to the plot of the film; it could be the letters of the men shown in the pictures?
  • On the top right hand side of the poster, is a list of the actors names in bold white font, using the same colour pallete as that of the title, keeping continuity. It also exploits the convention of using well known actors names as a promotional device for a new film.
  • The typography is slanted giving the impression of movement and speed, a possible reflection of the fast aced plot?
  • There is red paint splatter staining the walls; the use of the colour bright red makes the image a little surreal as it is incredibly vibrant, unlike a natural blood red, but still hoasts the same connotations of violence, gore and injury which is constantly exploited in the thriller, horror, action and slasher genre.

Wednesday 17 October 2012

Make up research- Scratches and bruises


As well as wounds, our group are looking to use make up to create smaller injuries and bruising, to make realistic mise en scene. I found a lot of online video tutorials  to help with this; here are some of those most effective guides.


This one I particularly liked, as it was simple and achievable to do in a short amount of time, but produced a good dark bruise effect. We are looking to use tips from this tutorial on the character Nyla and Della.


Below is another video that is useful it shows how to make small cuts and facial wounds using ordinary makeup. The woman in the clip is precise and shows how this could be created using simple make-up which we can easily buy. It is also a quick technique which will make it viable to do when the actors are on location, as we will be filming outside for some of the scenes, and wont want to be spending too long on makeup.


It is likely that we will use both of these techniques, too great a range of wounds in our film.

Character representation- Wimp

Character representation- of a coward/wimp

The typical representation of a "wimp" is usually a cowardly geek who shies away from trouble or fights. Our character is going  to play on these key traits; however as it is a thriller/action genre it will be different as most wimps are shown in the comedy genre. To start with I began by looking at the conventional comedic geek, which we could draw inspiration from.


The comedic 'wimp' character: Taken from the film Drilbit Taylor of Wende

Mise en scene:

  • The close up shot shows a stereotypical 'geeky' young boy, this is immediately identifiable as he is wearing un- fashionable clothing and glasses:
  • The costume choice adds to the overall impression of a character and the thin wire glasses used here are conventional of the 'geek' stereotype, as well as being traditionally associated with cleverness, they are also associated with being un cool, and 'nerdy' so it seems unlikely this character will be useful in a fight.
  • The close up shot also shows how thin the protagonist is, there is a lack of muscle connoting a lack of physical strength, a trait we should look for in the actor who plays our wimp character Malory.
  • Also, the facial expression of the character is a look of bemusement; he appears almost startled at the idea of a fight, showing his discomfort with the idea of violence.
  • Un-trendy hair style, classic of the conventional 'un-cool' wimpy kid and again exploits the same stereotype .
The appearance of the character, suggest that he would be useless and uncomfortable in a fight, a trait we are looking for in our character Malory.


Other representations of 'wimp figures within film's:




The above characters known as Pimpel and Ragetti, are portrayed as two comedic wimps in the thriller/comedy/action/fantasy film "Pirates of the Caribbean". They conform to the stereotypes commonly associated with cowardly characters, as they are often filmed running from danger:



As demonstrated in the above montage; the pair are often caught in ridiculous situations or are likely to draw the short straw. We can use similar, but less comical shots of our 'wimpy' character to give the audience a clue that he is unlikely to survive. The third image in the montage above, is a long shot of Pintel and Ragetti both wearing expressions of bemusement, adding to an idea that they aren't particularly clever or brave, we could use a similar facial expression in our film trailer.